Arrowhead is a standalone expansion, but these new features integrate with the original game, meaning new doors are opened in the expansive editing suite, which allows you to craft your own missions in the engine. Unmanned aircraft now feature, as do a whole host of new units and weapons. There are plenty of new toys to play with, and it's here that Operation Arrowhead impresses the most. I found myself searching for new and interesting ways to crash helicopters while laughing at the hysterically incongruous music. The infantry missions largely take a back seat to several vehicular segments, which, although presented with the most immaculate attention to detail, never get the adrenaline pumping to the same extent.Įven by the halfway point, the game still doesn't make you feel invested in its plot. Despite being seven chapters long and branching impressively on a couple of occasions, it feels like Bohemia struggled to fit everything in. So it's a shame that this new campaign never really hits its stride. On foot, this means the tension skyrockets, as you throw yourself to the ground to avoid the top of your skull being whipped off, and then dart like an antelope to the next rocky area in which to disguise yourself. Takistan is a largely desolate area of the world, its rolling hills dotted with minor settlements and outposts which offer little opportunity to take cover. The change isn't merely cosmetic, however. The game looks as pretty as ever, with sepia tones and motion blur creating a tangible atmosphere that rarely lets up. Perhaps it was a logical step to create a setting and a vocabulary so similar to the ones we're used to seeing and hearing.Īs far as the game itself goes, the switch of location is a welcome one, providing a welcome contrast from the Eastern Europe of Arm A II.
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But it's to Operation Arrowhead's credit that the war fought here feels more authentic than ever, with all the cultural tensions that have adorned our TV screens for the past decade being present. An experience of nostalgia hit me solidly when I joined the test run of the server today a feeling of happiness I haven't felt since the old says of servers like British Borders and JGGaming which I'm sure is a felling many of you can relate to.Bohemia's hardened military sims have never shied away from ties to real-world conflicts. Old map, old rules, old rp, old experiences.
We are taking it back to 2014 when RolePlay was real and fun. We as of today (2nd March 2019) at 12 A.M EST (5 P.M BST) are opening a new Takistan Life Server on ArmA 2 OA but when I say new I mean anything but that. Seeing this happen to ArmA RP upset us here at TLR so we decided to do something about it. Lets face it most "RP" servers these days are death match servers where a main force of insurgents run the whole function of how the RP is. I have recently joined a staff team which is serving a community of approximately 35 like minded players who have realised ArmA RP isn't what it used to be.